#location

a

Running the combat

  • druids are hiding in coffins
  • The first druid to go should cast spike growth on the easiest path
  • Next 2 druids should try to cast conjure beasts
  • Druids should attempt to protect the tree

Running at night

  • The 4 druids are chanting in a circle around the wooden statue of strahd.
  • From when they start chanting, see how long until the party starts to engage. The druids need 10 rounds to complete the transformation of the tree blight.
  • 4 bezerkers, 2 hidden vine blights and a druid will spawn 2 dire wolves protect the druids.

Druids Should at least summon 2 dire wolves more options include:

  • 2 giant spiders
  • 8 Poisonous snakes
  • 8 giant wolf spiders would also be cool
image: 
name: Circle Druid
source:
  - Monster Manual
  - Curse of Strahd
  - Princes of the Apocalypse
  - The Rise of Tiamat
  - Storm King's Thunder
  - Tomb of Annihilation
  - Ghosts of Saltmarsh
  - Dragon of Icespire Peak
  - Sleeping Dragon's Wake
  - "Baldur's Gate: Descent Into Avernus"
  - Explorer's Guide to Wildemount
  - Mythic Odysseys of Theros
  - "Icewind Dale: Rime of the Frostmaiden"
  - Candlekeep Mysteries
  - The Wild Beyond the Witchlight
  - "Critical Role: Call of the Netherdeep"
  - JttRC
type: humanoid
subtype: ""
size: Medium
alignment: any alignment
hp: 46
hit_dice: 5d8 + 5
ac: 16
speed: 30 ft.
stats:
  - 10
  - 12
  - 14
  - 12
  - 16
  - 11
damage_immunities: ""
damage_resistances: ""
damage_vulnerabilities: ""
condition_immunities: ""
saves: []
skillsaves:
  - medicine: "4"
  - nature: "3"
  - perception: "4"
senses: passive Perception 14
languages: Druidic plus any two languages
cr: "2"
traits: []
actions:
  - name: Quarterstaff
    desc: Melee Weapon Attack +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
  - name: Multiattack
  - desc: Make two weapon attacks
  - name: Thorn Whip
  - desc: Melee Spell Attack +6 to hit, range 30 ft, on a hit the target takes 2d6 piercing damage and it pulled up to 10 ft closer if they are large or smaller.
bonus_actions: []
reactions: []
legendary_actions: []
mythic_actions: []
spells:
  - "The druid is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save 14, +6 to hit with spell attacks). It has the following druid spells prepared:"
  - Cantrips (at will): druidcraft, produce flame, shillelagh
  - 1st level (4 slots): entangle, longstrider, speak with animals, Snare, thunderwave
  - 2nd level (3 slots): Spike Growth, barkskin, Wither and Bloom, Heat Metal
  - 3rd level (1 slots): Erupting Earth, Conjure Animals
spellsNotes: ""
monster: Druid

Loot to find:

  • One druid had a Ring of Animal Influence
  • Yester hill axe is in a grave outside
  • blood spear is in a grave outside.
  • Symbol of Ravenkind is in the base of the tree.