a
Running the combat
- druids are hiding in coffins
- The first druid to go should cast spike growth on the easiest path
- Next 2 druids should try to cast conjure beasts
- Druids should attempt to protect the tree
Running at night
- The 4 druids are chanting in a circle around the wooden statue of strahd.
- From when they start chanting, see how long until the party starts to engage. The druids need 10 rounds to complete the transformation of the tree blight.
- 4 bezerkers, 2 hidden vine blights and a druid will spawn 2 dire wolves protect the druids.
Druids Should at least summon 2 dire wolves more options include:
- 2 giant spiders
- 8 Poisonous snakes
- 8 giant wolf spiders would also be cool
image:
name: Circle Druid
source:
- Monster Manual
- Curse of Strahd
- Princes of the Apocalypse
- The Rise of Tiamat
- Storm King's Thunder
- Tomb of Annihilation
- Ghosts of Saltmarsh
- Dragon of Icespire Peak
- Sleeping Dragon's Wake
- "Baldur's Gate: Descent Into Avernus"
- Explorer's Guide to Wildemount
- Mythic Odysseys of Theros
- "Icewind Dale: Rime of the Frostmaiden"
- Candlekeep Mysteries
- The Wild Beyond the Witchlight
- "Critical Role: Call of the Netherdeep"
- JttRC
type: humanoid
subtype: ""
size: Medium
alignment: any alignment
hp: 46
hit_dice: 5d8 + 5
ac: 16
speed: 30 ft.
stats:
- 10
- 12
- 14
- 12
- 16
- 11
damage_immunities: ""
damage_resistances: ""
damage_vulnerabilities: ""
condition_immunities: ""
saves: []
skillsaves:
- medicine: "4"
- nature: "3"
- perception: "4"
senses: passive Perception 14
languages: Druidic plus any two languages
cr: "2"
traits: []
actions:
- name: Quarterstaff
desc: Melee Weapon Attack +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
- name: Multiattack
- desc: Make two weapon attacks
- name: Thorn Whip
- desc: Melee Spell Attack +6 to hit, range 30 ft, on a hit the target takes 2d6 piercing damage and it pulled up to 10 ft closer if they are large or smaller.
bonus_actions: []
reactions: []
legendary_actions: []
mythic_actions: []
spells:
- "The druid is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save 14, +6 to hit with spell attacks). It has the following druid spells prepared:"
- Cantrips (at will): druidcraft, produce flame, shillelagh
- 1st level (4 slots): entangle, longstrider, speak with animals, Snare, thunderwave
- 2nd level (3 slots): Spike Growth, barkskin, Wither and Bloom, Heat Metal
- 3rd level (1 slots): Erupting Earth, Conjure Animals
spellsNotes: ""
monster: Druid
Loot to find:
- One druid had a Ring of Animal Influence
- Yester hill axe is in a grave outside
- blood spear is in a grave outside.
- Symbol of Ravenkind is in the base of the tree.