Hydra Flail ,Weapon (flail), rare This flail’s spiked head is held in the jaws of a metal hydra figurehead. Whenever you score a critical hit with this weapon against a hostile creature, the weapon magically grows another spiked head. You gain a +2 bonus to damage rolls made with this magic weapon for each head the flail has (to a maximum of +6). After 1 hour, any head the flail grows in this way falls off and disappears.
Scarlet Scourge Weapon (whip), rare (requires attunement) This whip is made from the severed vertebrae of a slain vampire’s victims. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The whip siphons blood from creatures that it hits. Whenever you hit a Small or larger living creature with the whip that is not a construct, ooze, plant, or undead, the bone blade at its end absorbs some of its blood and gains 1 charge. The whip can hold up to 10 charges and loses its charges whenever you finish a short or long rest. While holding the whip, you can use a bonus action to speak its command word to convert these charges into healing energy. When you do, the whip loses all its charges and you regain 2 hit points for each charge lost. For every 5 charges the whip has, the muscle fibers that hold it together loosen and add 5 feet to the weapon’s reach.
Mistwalker Armor Armor (leather), rare (requires attunement) This dark leather armor releases thin wisps of fog from its seams. While wearing this armor, you can use an action to cast the fog cloud spell (2nd-level version) from it. Once this property of the armor has been used, it can’t be used again until the next dawn. In addition, fog doesn’t obscure your vision, and while you’re in opaque fog, you can use your movement to teleport to an unoccupied space that you can see in the fog. Doing so costs an amount of movement equal to the distance you teleport.
Seraphim’s Stiletto
Weapon of priest of osybus
- Dusk Dagger, maybe
- Spirit Sheath
Dusk Dagger Weapon (dagger), rarity varies This delicately curved dagger is ornamented with several crescent moon designs. When you hit a creature who is completely in dim light or darkness with this magic weapon, that creature takes an extra 1d4 (uncommon), 1d8 (rare), or 1d12 (very rare) psychic damage.
Locket of the Stolen Heart Wondrous item, uncommon (requires attunement) The portrait inside this tiny golden locket transforms to depict the creature you love most (living or dead) once you attune to it. The love can be familial, romantic, or otherwise devotional. If your feelings change and you fall in love with a different creature while wearing the locket, the portrait transforms again to reflect your current feelings. While wearing the locket, you’re immune to being charmed. Curse. This locket is cursed, and if the creature you love most is dead while you’re attuned to it, the curse is extended to you. Even if the attunement ends or the target of your love changes, the curse remains. While cursed, your dreams are riddled with forlorn whispers and memories from your lost love. If you die while cursed in this way, you must also make a DC 13 Wisdom saving throw whenever you’re targeted by a spell or other effect that returns you to life. On a failed save, your soul is lost forever as it joins the soul of your lost love. You remain cursed until you’re targeted by the greater restoration or remove curse spell, if the creature you love is restored to life, or if a creature casts the dream spell and enters your dreams to dissolve the locket’s illusions.